Happy Turtle Flyers act as this DLC’s collectable item, and you will need to find and collect them all in order to earn this trophy: Advertisements Collect All Happy Turtle Flyers: Happy Turtle Flyer Locations Definitely worth having for Hard Difficulty. If you beat it, you’ll get Summon Materia for Ramuh, a powerful god of thunder. I would also advise that you do Chadley’s combat simulation battle during Chapter 1 against Ramuh. As such, during this first phase of our FF7 INTERmission Trophy Guide, your main focus will be to complete the story.Īlong the way, it’s advisable to collect all of the Happy Turtle Flyers and become the Fort Condor Grandmaster, but you will have a second opportunity to earn those during your Hard Difficulty playthrough in phase two of this FF7 INTERmission Trophy Guide. You are eventually going to need to beat the game and become a Fort Condor Grandmaster on Hard Difficulty but to unlock that you must beat this side-story on a standard difficulty first. Phase One – Collect Turtle Flyers, Become a Fort Condor Grandmaster, and Complete the Story on any Difficulty To access the INTERmission DLC once purchased, press at the Main Menu to switch over. Through this FF7 INTERmission Trophy Guide, I hope to help you top up your Final Fantasy VII Remake Platinum with a 100% completion!ĭon’t own the FFVIIR Platinum already? Check out our Final Fantasy VII Remake Trophy Guide right here! Final Fantasy VIIR INTERgrade with improved visuals on PlayStation 5! Joining it, there’s an all-new PS5-exclusive two-chapter DLC story featuring Yuffie called INTERmission. Recently, Hamaguchi also said that Final Fantasy 7 Remake Part 2 will likely continue to use some of the new game mechanics introduced in Intergrade– read more about it here.FF7 Remake INTERmission Trophy Guide and Road Map for PlayStation 5Īdvertisements It is finally here. It has already been suggested that Part 2 is going to feature a significant change in atmosphere depending on the environments you are going to explore (which makes sense if you’ve played the original), so hopefully the change in atmosphere goes hand in hand with a larger world.
Either one would honestly be a refreshing change of pace, after the narrow, cramped hallways of Midgar.
I don’t know about you, but to me it feels like an open world – or at least an overworld, which, of course, is something Final fantasy as a series is no stranger to. , our next challenge will be to create gameplay that takes advantage of the vastness of the world, unlike what we have done in this current title. Hamaguchi said: “As far as improving, or should I say ‘change’, moving forward – because the next episode will involve Cloud and the company leaving Midgar and exploring the world map. In an interview with IGN, Naoki Hamaguchi – recently confirmed as the sole director of the sequel – said that Cloud was going to “explore the world map” in the game, and suggested that exploring a much larger world was going to be something. But it’s possible that its next sequel will broaden its horizons quite significantly. Final Fantasy 7 remake, as great as it was, there were a few issues, like its overly linear level design, for example, which aged quite quickly.